You can do procedural textures, but that'd be very difficult to do with all of the small parts on the truck. I'll try it, or I'll try to find a plug-in that can render dirt and such...I'm sure there's one around What program do you use for modeling?
I use Maya 2009, with mental ray to render. After the models are UV mapped, I generate textures with a combination of Mudbox and Photoshop. I was just trying to figure out a way to break up the smooth nature of the reflection/paint without altering the terrific job you did on the base mesh. If your trying for a new truck look it accomplishes that very well good. I've been meaning to look into lightwave, perhaps I'll move a scene into it to take a look at it's renderer.
Wait...what...the base mesh? Haha sorry I'm really out of it right now. Ah, Maya is good. I never learned to use it properly...it's kind of hard to know how to use to different animation programs. And you can get a trial of Lightwave but it's limited to saving like only 400 polys. Or you can download a torrent...
Your base model. The wireframe is commonly called a 'mesh.' 400 poly's would be enough for me to take a look at it's texture nodes to think of a way to build what I am talking about.
Eh I suppose I could turn the reflection down a little but it's only at 25%.
What program do you use for modeling?
Ah, Maya is good. I never learned to use it properly...it's kind of hard to know how to use to different animation programs. And you can get a trial of Lightwave but it's limited to saving like only 400 polys. Or you can download a torrent...
And what did you have in mind?