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March 25, 2009
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Truck Texturing Phase 2 by TheColorCute Truck Texturing Phase 2 by TheColorCute
This is phase 2.
Here I did the cab and the exhaust stacks :)
Again, more to come! (Until it's finished haha)
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:icontakashisama:
takashisama Featured By Owner Mar 25, 2009  Professional General Artist
What app are you using to model and texture in? Your texture looks good, but it's way too reflective.
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:iconthecolorcute:
TheColorCute Featured By Owner Mar 25, 2009
I'm using Lightwave for modeling and texturing.
Eh I suppose I could turn the reflection down a little but it's only at 25%.
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:icontakashisama:
takashisama Featured By Owner Mar 26, 2009  Professional General Artist
I haven't done very much in lightwave. Can you do layered textures in it? If so I'd consider doing a dirt/reflection map to bring it down some.
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:iconthecolorcute:
TheColorCute Featured By Owner Mar 26, 2009
You can do procedural textures, but that'd be very difficult to do with all of the small parts on the truck. I'll try it, or I'll try to find a plug-in that can render dirt and such...I'm sure there's one around :)
What program do you use for modeling?
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:icontakashisama:
takashisama Featured By Owner Mar 26, 2009  Professional General Artist
I use Maya 2009, with mental ray to render. After the models are UV mapped, I generate textures with a combination of Mudbox and Photoshop. I was just trying to figure out a way to break up the smooth nature of the reflection/paint without altering the terrific job you did on the base mesh. If your trying for a new truck look it accomplishes that very well good. I've been meaning to look into lightwave, perhaps I'll move a scene into it to take a look at it's renderer.
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:iconthecolorcute:
TheColorCute Featured By Owner Mar 26, 2009
Wait...what...the base mesh? Haha sorry I'm really out of it right now.
Ah, Maya is good. I never learned to use it properly...it's kind of hard to know how to use to different animation programs. And you can get a trial of Lightwave but it's limited to saving like only 400 polys. Or you can download a torrent...
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:icontakashisama:
takashisama Featured By Owner Mar 26, 2009  Professional General Artist
Your base model. The wireframe is commonly called a 'mesh.' 400 poly's would be enough for me to take a look at it's texture nodes to think of a way to build what I am talking about.
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:iconthecolorcute:
TheColorCute Featured By Owner Mar 26, 2009
Ahhhh, I usually just call it a wireframe (even though I don't usually use wireframe in modeling)
And what did you have in mind?
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